Into the Rift

2014-08-01 01.52.53

After a slight SNAFU with the UPS over the delivery I finally have received my Oculus Rift Developer Kit 2! As this is one of the most intriguing, exclusive and amazing tech toys of this year, I was amazingly excited to finally have it in my grasp. Now, if only I could turn it on.

I have an Oculus Rift but lack a computer capable of running it. being still in the process of moving to the Emerald City, my computer has not yet arrived. I have my old school laptop, but after years of uses and having its cooling fan replace three or four times it can hardly handle rendering Netflix, it wouldn’t survive an interactive 3D demo. So I am the very proud owner of the worst pair of ski goggles ever created. But I wasn’t going to just sit and wait for my new nemesis, UPS, to deliver my computer.

With some help from a friend at work, who is still waiting for their pre-order to ship, the Oculus Rift was giving life! We tried out a few demos including Desk Simulator, an immersive desk simulator where one gets to sit at desk in an empty room; Cyber Space, a simulation of a carnival pendulum ride with the added bonus of being flung from the ride at the end; and Helix, a recreation of a real roller coaster at some amusement park.

I was most impressed with Cyber Space, of the three demos we tried that gave my the most gut wrenching feeling of presence. Though the pixels of the display are visible creating a ‘screen door effect’ its not horribly distracting, but it is still present enough that it take awhile tog et used to you field of vision being filled with dots. I think that the depth perception in Cyber Space is what makes it terrifying. The area around you has been filled with houses that are 3D geometry that you eyes can focus on as you swing higher and higher, Helix might have been as enjoyable, but on the computer we were running it on the frame rate was noticeably low. A jittery frame rate really tears one out of the experience. I don’t think we had the V-Sync in the proper configuration to force needed 75 fps needed for the low persistence display technology to be utilized. Another thing to note is that all the demos I’ve tried so far are passive experiences, the play only has the ability to look around and observe the virtual environment, not to interact with it. I have a few games that either have or sill soon have support for the DK2 lined up. I feel that adding interactivity will make presence in the Oculus Rift more easily reachable.

My experience with my Rift so far has been brief, but one I have my machine up and running I will be putting the new technology through its paces and maybe even try my hand at making a demo. After all it is a development kit.

 

The Aquabats Super Show

Last night I went to a show with a friend, a band he suggested that I had never heard of, The Aquabats. I looked them up on youtube and found this:

Of course I was amazed! Burger Rain is musical artistry at its highest level. I immediately purchased the tickets and was excited to see them live. The show was amazingly fun and went far beyond any expectations that I ever could have mustered. The Aquabats are a ska band that have been staring The Aquabats’ Super Show, a children’s music television show, for about 20 years. This leads to a show with a wide a demographic as imaginable. There were a lot of teen and 20s punk rockers moshing in the front. On the sides the older generation stood nursing their drinks and in the quiet middle ground where the little kids, four and up riding their parents shoulders dressed in blue spandex with an A embossed on their chests.

Some highlights:

  • Quality family friendly music
  • A bit of mosh pitting
  • A man in a chicken suit throwing fried chicken over the audience
  • Said chicken man fighting a giant crab in slow motion
  • Beach balls and inflatable toys thrown around a small venue
  • A six year old crowd surfing on top a shark

To sum it up it was a fun and amazingly unique show!